Flying Tin Cans

Wer sind die Flying Tin Cans? Wir sind eine Gruppe von Luftkampf- Enthusiasten die sich mit der Nachstellung von Luftkämpfen im 2. Weltkrieg befasst. Dafür erstellen wir qualitativ hochwertige Kampagnen, die sich, soweit nachverfolgbar, an allen historischen Fakten orientieren. Falls wir dein Interesse geweckt haben sollten, sieh dich gerne weiter um!

Die Kampagne

Der Fokus liegt auf PVP

Die 'Flying Tin Cans' Kampagne ist ein PVP Erlebnis. Dies bedeute aber nicht, dass jeder auf sich allein gestellt ist. Da wir das Privileg haben, 9 Staffeln unter einem Dach zu vereinen, bezeichnen wir unsere Kampagne eher als ein Squadron-VS-Squadron Erlebnis.

Our 9 virtual squadrons represent historical units from the theatre, on both sides of the conflict. Some will fly mostly on the Luftwaffe side, others will fly on the Allied side.

This means the campaign is very much unlike a coop experience.We do not employ AI aircraft as active opponents for the player. AI is only used to give extra flavour to a setting, or to man large amounts of aircraft, for example for the paratroop drops during Operation Market Garden.

Imagine your unit is performing a ground attack mission, looking for vehicles on the ground, when suddenly you hear a call of 10+ enemy fighters diving in at you from the sun! And they are all players!

One Life Only

During each mission, players are only allowed one life. This means that if you get shot down, killed or captured, the mission is over for you!

The magic of the no-respawn rule, is that it imbues players with an amazing feeling of tension when everything is on the line. Sweaty palms are a given when you’re in the middle of a fight!

We find that this also drives player behaviour to a more realistic and authentic outlook. Players won’t go all in often, and survival becomes the goal over scoring kills.


The balance of power usually means that 5 squadrons fly on the Allied side, and 4 fly on the Axis side. Of course, engagements don’t happen all at once in one huge furball, the action in a campaign mission fluctuates by design, but feels thoroughly organic.

Coming across the enemy is never a given, and can happen when you least expect it, giving the entire experience an entirely unnerving atmosphere.

The mission starts every Sunday, at 1900 UCT and lasts for around 3 hours. During those 3 hours, pilots may be called to fly multiple sorties, depending on the historical circumstances of the mission. Breaks to re-arm and re-fuel may also be a part of the tasking of a mission!

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Thema von Anders Norén